הילאוטריוה לש היצזילאוזיוה
קנאפ-רבייס
םיטרס לש תיללכ הריקסו םינויפיא ,עונלוקבו תורפסב רנא'זב ליחתמ ןוידה
תשרה תוברתל הקיז םע תוריצי - קנאפ רבייס
FREQUENTLY ASKED QUESTIONS
ALT.CYBERPUNK
:ןוידל םיאשונ
?תמ קנאפ-רבייסה רנא'ז םאה
(קט-רבייס--קנאפ-רבייס--SF ךילהת וושה ,םיקניל ואר)
הילאוטריוה לש הקיטתסא
(זנטסיסקא תמועל סקירטמ :אמגודל)
םיטרסב תוילאוטריו תויומד
(?תויתימא תויומד הנפלחת ןה םאהו ,CYBORG תמועל)
HONDA - Asimo - robot history
Border Crossing
הרזומה המגמה תא חוכשל ונל לא ,קנאפ-רבייס יטרסב תויומד לע ןוידב
םייגרובייס םירוצי רוציל היטנה תא תאטבמו ,םזילטניירוא-ונכט תארקנה
...הז תא השע ןוסביג םג .(ןאפי/ןיס) חרזמה תונידמ ישנא תומדב
Japanimation and Techno-Orientalism, by Toshiya Ueno
Who is a media activist? by Toshiya Ueno
I think that the stereotype of the Japanese, which I would like to
call "Japanoid" (for 'not really Japanese'), exists neither inside
nor outside Japan. This image functions as the surface or rather the
interface controlling the relation between Japan and the other.
Techno-orientalism is a kind of mirror stage or an image machine
whose effect influences Japanese as well as other people. This mirror
in fact is semi-transparent, or a two-way mirror. It is through this
mirror stage and its cultural apparatus that Western or other people
misuunderstand and fail to recognise an always illusory Japanese
culture, but it is also the mechanism through which Japanese
misunderstand themselves (Toshiya Ueno, 'Japanimation and
Techno-Orientalism' in ISEA 96 Proceedings, Rotterdam, 95)
Cyberpunk Science Fiction: An Overview
Cyberspace, Cyberbodies, Cyberpunk - Cultures of Technological Embodiment
Wearable Computing
Brown University - Bibliography on The Cyborg in Cinema and Anime
Donna Haraway, "A Cyborg Manifesto: Science, Technology, and Socialist-Feminism in the Late Twentieth Century
Johnny Mnemonic: Cyberspace and the Displacement of Digital Anxiety in Hollywood Cinema
Representations of Artificial Intelligence in Cinema
VIRTUAL REALITY: The Refiguring of Space, Real, and Subject by Eric Forman
Virtual Space: Cyborg Symbiosis
Cyberpunk is dead
Cyberpunk and Cybertech
רנא'זה ןמ םיטרסב ,תושק רתויה תויודדומתהה תחא
ילאוזיו ןפואב תומדל ךרוצה הניה ,קנאפ-רבייס לש
לא םישנא םירבחתמ דציכ ,סייפס-רבייסה הארנ דציכ
.םש םהשכ םישוע םה ךיאו המ ,סייפס-=רבייסה
,שדח ללח לש הריוא רוציל םיחילצמ םימעפל םא םג
,תיעוצקמה ןיעלש ירה ,הנוכמל םדאה ןיב םישדח םיסחי לש
ךרוצה רכינ רמולכ ,"שוקשק" תובורק םיתיעל הארנ הז
הלש הימדה רוציל ידכ ,תיגולונכטה תמאה תא תוועל
םהב ואצמש ,םירקאה ידי לע ופסאנ ,הפצנ םהב םיאבה םיעטקה
.יגולואדיא וא ינכט ,ילאוזיו ,םגפ םושמ
קנאפרבייס יטרס יעטק לש היפצה תרגסמב
תומלועה תא םימדמ םהש ןפואב תוננובתהו
סקירטמ טרסה ןיב האוושה ךורענ ,םיילאוטריוה
ותוא לע םייונב ךא ,הזמ הז ירמגל םינושה ,זנטסיסקאו
:הלאשה התוא תא םילאושו ,ןויערה
?ילאוטריוה םלועה ליחתמו יתימאה םלועה רמגנ ןכיה
?אצמנ ינא םהמ הזיאב עדוי ינא דציכ

Postmodern themes in film and video
"Baudrillard and Hollywood: subverting the mechanism of control and The Matrix" an essay by Jim Rovira.
paranoia - 50's 90's - existenz - matrix
virtual reality: The Matrix and eXistenZ - how does the real virtual reality of GameWorks compare to the fake virtual reality of Hollywood?
Wired - The Matrix: A Cyberpunk Triumph
Today's science-fiction movies reflect the more complex world we live in
matrix/existenZ/Gattaca
בד ןב באוי ר"ד - זנטסיסקא טרסב טרופמ ןויד
|
QUOTES
SUPERBEE SPIX COLA 139 KOOL GUY CRAZY CROSS 136 means nothing, it is
not even a proper name, but a symbolic matriculation number whose
function it is to derail the common system of designations. Such
terms are not at all original, they all come from comic strips where
they were imprisoned in fiction. They blasted their way out however,
so as to nurst into reality
- ALL YOUR BASE ARE BELONG TO US - ןינע ותואבו
like a scream, an interjection, an anti-discourse, as the waste of
all syntactic, poetic and political development, as the smallest
radical element that cannot be caught by an organised discourse.
Invincible due to their own poverty, they resist every interpretation
and every connotation, no longer denoting anyone or anything. In this
way, with neither connotation nor denotation, they escape the
principle of signification and, as empty signifiers, erupt into the
sphere of the full signs of the city, dissolvingit on contact (Jean
Baudrillard, Symbolic Exchange and Death, 79)
As for the city, whose renown had spread as far as the Ganges, it
was some nine centuries since the immortals had razed it. With the
relics of its ruins they erected, on the same place, the mad city I
had traversed: a kind of parody or inversion and also a temple of the
irrational gods who govern the world and of whom we know nothing,
save that they do not resemble man.
This establishment was the last symbol to which the immortals
condescended; it marks a stage at which, judging that all
undertakings are in vain, they determined to live in thought, in pure
speculation. They erected their structure, forgot it and went to
dwell in the caves. Absorbed in thought, they hardly perceived the
physical world. (Jorge Luis Borges, 'The Immortal'
in Labyrinths, Penguin, 1970, 144).
The ultimate V[irtual] R[eality] is a philosophical experience,
probably an experience of the sublime or awesome. The sublime, as
Kant defined it, is the spine-tingling chill that comes from the
realization of how small our finite perceptions are in the face of
the infinity of possible, virtual worlds we may settle into and
inhabit. The final point of a virtual world is to dissolve the
constraints of the anchored world so that we can lift anchor -- not
to drift aimlessly without point, but to explore anchorage in ever
new places and, perhaps, find our way back to experience the most
primitive and powerful alternative embedded in the question posed by
Leibniz: Why is
there anything at all rather than nothing? (Michael Heim, The
Metaphysics of Virtual Reality, 137).
Computer games as interactive cinema
I'm certain the film Groundhog Day was made by computer game players - it
perfectly captures the "oh no, not again" exasperation of playing the same sequence over and over, again and again, until you get everything right.